Ring Control, Tougher AI, and Balance Tests


This build brings a bunch of improvements aimed at making the fights feel more dynamic, readable, and punishing in all the right ways.

  • Balance & Combat Tuning: I’ve been experimenting with stamina, health, recovery, and general pacing. It’s all very “trial and error” for now, so expect things to keep shifting as the game finds its rhythm.
  • Smarter (and meaner) AI: The opponent won’t let you off the hook as easily anymore. Overall behavior has been sharpened to make fights feel more alive—and less forgiving.
  • Better Movement & Ring Control: Movement has been improved so boxers can cut off the ring, trap the opponent in corners, back out to stay safe, and hold a neutral position to manage distance more naturally.
  • Bug Fixes: A handful of miscellaneous issues were cleaned up along the way.

Still in Progress / Coming Up Next:

  • More and better animations across the board
  • Fixing the remaining “ghost punches”
  • Expanding AI with personalities, strategies, and different tactical styles
  • And much more...

Thanks for playing and supporting the project.

See you in the next round!

Files

ProtoBoxing_v013.zip 516 MB
1 day ago

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add the philly shellll