Testing new "footwork" system
Proto Boxing » Devlog
I think this implementation looks more organic than the previous one, where the NPC's movement was somewhat robotic. Furthermore, by tweaking some parameters, the movement can be made smarter, allowing for a variety of opponents.
It's a first implementation; it still needs to add escape tactics for when cornered or attack strategies to trap the opponent, but I think it's improving.
Files
ProtoBoxing_v012.zip 516 MB
53 days ago
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Proto Boxing
Arcade-style boxing game with exaggerated moves, stylized reactions and a touch of dark humor.
| Status | Prototype |
| Author | Perimido |
| Genre | Sports, Fighting, Simulation |
| Tags | Arcade, boxing, Dark Humor, Physics |
More posts
- Small Update: Animation Fixes & Minor Touches25 days ago
- Ring Control, Tougher AI, and Balance Tests31 days ago
- New Release – Smarter Moves, Smoother Fights53 days ago
- New Release – Back in the Ring66 days ago
- So… What Happened to Proto Boxing?Aug 11, 2025
- Smoother Hits & Southpaw AdjustmentsJun 11, 2025
- Minor Fixes, Major FlowMay 23, 2025
- Smarter Defense, Smoother PunchesMay 08, 2025
- More Punch, Less Bugs – Minor Fixes & New Strike AnimationsApr 24, 2025
Comments
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always here! btw i love your game so much because whenever i cant spar in the gym i cope using this lol
Haha that’s awesome to hear! Gotta keep those reflexes sharp somehow.