Testing new "footwork" system


I think this implementation looks more organic than the previous one, where the NPC's movement was somewhat robotic. Furthermore, by tweaking some parameters, the movement can be made smarter, allowing for a variety of opponents.

It's a first implementation; it still needs to add escape tactics for when cornered or attack strategies to trap the opponent, but I think it's improving.

Files

ProtoBoxing_v012.zip 516 MB
8 days ago

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