More Control, More Impact, More Chaos
Proto Boxing » Devlog

Another big update for the project, bringing improvements across the board: gameplay, UI, AI, and effects.
- Hits that count: Fewer ghost punches. Hit detection has been fine-tuned for better accuracy. While some ghost punches might still slip through, landing a clean hit is now much more reliable.
- More realistic knockdowns: Knockdowns now depend on the boxer's momentum, the type of punch, its strength, and where it lands. More variety, more drama.
- One Punch KO: Yes, it's real. It's not easy, but if everything lines up, you can put someone to sleep with a single punch.
- Smarter AI: NPCs are now sharper (or more annoying, depending on how you see it). They adapt better and punish mistakes.
- Revamped UI: New look, better flow, and full gamepad support. Everything feels smoother and more intuitive.
- Difficulty settings: Choose between three difficulty levels based on how much pain you’re willing to take.
- Control guide & gameplay tips: No more going in blind—now there’s in-game info to help you out.
- Enhanced camera effects: Small tweaks for a more cinematic fight experience.
More updates coming soon. See you in the next round!
Files
ProtoBoxing_v005.zip 413 MB
Feb 28, 2025
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Proto Boxing
Arcade-style boxing game with exaggerated moves, stylized reactions and a touch of dark humor.
| Status | Prototype |
| Author | Perimido |
| Genre | Sports, Fighting, Simulation |
| Tags | Arcade, boxing, Dark Humor, Physics |
More posts
- Ring Control, Tougher AI, and Balance Tests3 days ago
- Testing new "footwork" system18 days ago
- New Release – Smarter Moves, Smoother Fights26 days ago
- New Release – Back in the Ring38 days ago
- So… What Happened to Proto Boxing?Aug 11, 2025
- Smoother Hits & Southpaw AdjustmentsJun 11, 2025
- Minor Fixes, Major FlowMay 23, 2025
- Smarter Defense, Smoother PunchesMay 08, 2025
- More Punch, Less Bugs – Minor Fixes & New Strike AnimationsApr 24, 2025
- Polish Pass: New Ring, Better Punches, and Local Multiplayer FixesApr 18, 2025
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